Featured Projects

Social Media Short Story

Goal: Creating a story through three images and an illustration to raise awareness about an issue on a social media platform.

Description:

  • The use of Instagram, which was my choice of social media platform for this project, helped, I believe, with the story I was trying to tell, given the idea that if you are to sucked into the tiny screens we live on day to day you may be missing out on whats truly around you, and I think the people it came across too understood what was being represented as in the moment as they read my post, thats exactly what they were doing. Overall, I think it brought awareness subconsciously to the people who looked at it because they were watching a scenario they have been living out, and they don’t realize it, if that makes sense.

  • I chose Instagram specifically because it is, I believe, the most consistently used by people to actually gain information and knowledge on topics or other people’s lives, it is a trend based social media platform so if they liked my post they may get in there feed more information or posts related to mine which would continue to consume them, hopefully increasing their knowledge on the affects of being on a screen. alongside the ability to visualize in a different way through drawing what I was representing as a whole in my photos. Overall, I chose these objects to represent my story to the best of my ability. I think I could have added more color to my illustration, though.

Found Footage Project

Goal: use the found footage towards a different end than that for which it was originally intended.

Assignment Description:

This footage relates to the found footage project because it is two effective pieces of media not created by me, but resembles myself in different aspects and ages of my life, and in the sense of something important to me. I wanted to recall a time of remembrance and memory, as I said, and brought together a younger, clipped video of my family in 2008, taken by my dad, and a voicemail that was from my grandpa, who passed away recently, that I received a couple of years ago. When these two pieces of footage were combined with it, I felt it brought the idea of time disappearing, that will never appear again, but will be significant moments forever. I felt it created emotion that wasn’t there when the clips were separated and recalled back to a time that may have been forgotten.

References:

Guy Jacobucci's Canon Film Camera 2008

Joe Jacobucci’s Voicemail 2023 iPhone

Description for Portfolio:

For my Found Footage project, I used an editing app to help make my video. Including a sound (voicemail), song, and an old video from a camera back in 2008 of my family. I found this super interesting because the video is separate from the voicemail/song, which gives a completely different emotion; rather happy and nostalgic. However, together, it brings out a more nostalgic and sad upbringing due to the beat of the song, the old voice, and the young video. I think it also follows what surprised me, which was to me personally how impactful two pieces of media could be when they came together, giving a story someone might understand without even knowing.

Continued Featured Projects

Production Difference Between Found Footage & Metaphor of Self:

  • The production process between the found footage project and the metaphor of self differed, I think the most between what emotion I was trying to tell, alongside the actual subsequent story I was trying to tell. The Metaphor of Self. I combined multiple video clips, trying to represent myself with other people, objects, and places, showing an identity. Unlike the found footage, I was trying to create a new story from two stories when combining them to reflect something bigger.

    Overall, I think the biggest difference in creating these two videos was the idea behind and the type of storytelling I was doing; one being identity, and the other being a moment in time collided.

Description:

The production process of making the metaphor of self video was a bit easier compared to the found footage. I used TikTok as my editing source to combine a multitude of videos that I felt represented me, bringing together a video that I was not a part of, but if I were to describe this could be shown. I think the thought process of what I felt was important to include was the most difficult, but once put together, it was interesting to see how it flowed. One surprising thing was that no matter what music I put on, I felt it still showed the same emotion of the video, due to what videos I showed, rather than the music being the big attention and emotional grab. Overall, I liked how this process and idea of the project came together.

Metaphor of Self

You without You Visual.

Hypertext Media Project

Descriptions:

The approach I used in designing and carrying out my project was embedding different ways of representing emotion through media, whether it be a passage read, a photo taken, or a song chosen to represent. I feel like one big thing with storytelling is the emotion it brings, and I wanted it to be signified throughout my interactive piece. I also think choosing things that related to me specifically brought out the project in a way that dove deeper into the storytelling aspect. Overall, giving it emotion and personal insight made it a better interaction and group of videos and environment than I expected.

Spatiality is central to the current media environment because media no longer exist in a single, fixed place; it moves across and reshapes both physical and digital spaces. Throughout the course, we saw how environments like cities, screens, and online platforms influence how media is experienced. Today, phones and apps layer digital content onto physical space, turning everyday environments into interactive, data-driven spaces. For example, fitness apps map movement onto real-world locations, while social media creates its own “spaces” where identity and interaction take place. This shows that space is not just a backdrop, but something actively produced and shaped by media.

This idea connects directly to a hypertext project created on Twine. In Twine, space is constructed through links, pathways, and choices rather than physical geography. Users “move” through a narrative space by clicking between nodes, creating a sense of exploration and spatial navigation. Just like in the broader media environment, the structure of the space influences the experience that the user sees, what choices they have, and how they interpret the story.